007 First Light Story — Campaign and Missions Guide
Updated 2026-06-02
The 007 First Light story campaign is a self-contained espionage thriller that traces James Bond's journey from MI6 recruit to fully-licensed Double-O agent. Developed by IO Interactive, the campaign spans 12 missions across five international locations, each designed as a sandbox with multiple approach paths. This guide provides a mission-by-mission breakdown of the 007 First Light story campaign, including plot synopsis for each act, location details, and how the narrative threads connect to classic Bond themes.
Campaign structure overview
The 007 First Light story campaign is divided into four acts. Act I introduces Bond as a recruit and sends him on his first field mission in Monaco. Act II expands the conspiracy as Bond hunts a mole inside MI6, travelling from Morocco to Marrakech. Act III is the game's emotional and mechanical peak, with Bond infiltrating an Alpine research facility. Act IV brings the story home to London for a defensive stand at MI6 headquarters. Each act has three missions, with the exception of Act IV which contains the final three missions in a continuous sequence without hub returns.
Mission list and locations
| Mission | Location | Act | Key Objective |
|---|---|---|---|
| 01 – The Proposition | Scottish Highlands, MI6 Training | I | Complete the selection trial |
| 02 – Welcome to SIS | London, Thames House | I | Meet M, receive field assignment |
| 03 – A Night in Monaco | Monte Carlo, Casino Royale | I | Extract defector intel at gala |
| 04 – The Mole | Monaco Docks | II | Identify the double agent |
| 05 – Desert Crossing | Atlas Mountains, Morocco | II | Intercept Chimera weapons convoy |
| 06 – The Bazaar | Marrakech | II | Meet informant, acquire intel |
| 07 – Frozen Passage | Swiss Alps | III | Breach Chimera research facility |
| 08 – Cold Storage | Swiss Alps (facility interior) | III | Retrieve EMP prototype data |
| 09 – Avalanche | Swiss Alps (exterior escape) | III | Escape facility with CALIBAN |
| 10 – Confrontation | Swiss Alps (control room) | III | Confront the mole, make a choice |
| 11 – Homecoming | London, Thames House | IV | Defend MI6 from Chimera attack |
| 12 – Double-O | London, MI6 HQ | IV | Receive 007 designation, final briefing |
Narrative themes and Bond connections
The 007 First Light story campaign explores themes familiar to Bond fans: trust and betrayal, the cost of service, and the line between justice and vengeance. CALIBAN's motivation — a personal grudge against MI6 after the service failed to protect their family — echoes the emotional stakes of Licence to Kill and No Time to Die. Bond's relationship with Fatima al-Rashid mirrors the uneasy alliances Bond forms with foreign agents in Fleming's novels. The campaign avoids the cartoonish supervillain trap by grounding Chimera Group in real-world private military contractor logic, making the threat feel contemporary rather than fantastical.
FAQ
- How many missions are in the 007 First Light story campaign?
- There are 12 main missions divided into four acts. Each mission takes 30–60 minutes depending on your playstyle and whether you pursue optional objectives.
- Can I replay specific missions in the 007 First Light campaign?
- Yes. After completing a mission, it becomes available through mission select from the main menu. Your stealth and combat ratings are tracked separately for each replay.