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007 First Light Stealth Guide — Ghost Rating and Infiltration Tips

Updated 2026-06-02

Stealth is the heart of 007 First Light. IO Interactive's spy fantasy rewards players who ghost through levels without raising alarms. Each mission awards a Ghost rating when you complete it without triggering a single combat encounter. This guide covers the core stealth mechanics, the disguise system, and the strategies that earn you that top rating in every 007 First Light stealth guide scenario.

Ghost rating requirements

RatingRequirementsReward
GhostZero alarms, zero kills (except scripted targets)Ghost weapon blueprint, 500 XP bonus
ShadowOne alarm OR one non-target kill250 XP bonus, stealth gear cosmetic
OperativeMultiple alarms but no combat alertsStandard completion rewards
RookFull combat engagement triggeredNo bonus rewards

Disguise mechanics

Disguises function similarly to the Hitman series but with tighter rules. You can pick up uniforms from knocked-out guards and staff. Each disguise has a 'recognition level' based on the area and the NPCs watching you. A waiter disguise in the Monaco casino lets you walk freely through guest areas but raises suspicion if you enter the security office. A guard disguise gets you into restricted zones but draws attention from other guards who might recognise their colleague. Use the MI6 visor to see which zones each disguise can access.

Stealth tools and gadgets

Your toolkit for any 007 First Light stealth guide run includes the distraction tool (creates a noise at a target location), the smartphone camera (marks enemies through walls), the grappling hook (alternate vertical routes), and the explosive pen (remote detonation for environmental hazards). Upgrade these at MI6 workbenches between missions using skill points earned from stealth completions. Prioritise the distraction tool range upgrade and the grappling hook cooldown reduction first.

Throwing objects (empty magazines, bottles) creates a distraction that lasts 4 seconds. The distraction tool creates a 7-second diversion with a longer range. Use the tool for complex multi-guard pathing puzzles.

FAQ

Can I save mid-mission and still get Ghost rating?
Yes. Manual saves are allowed. If you trigger an alarm, reload your last save immediately — the mission tracks the alarm only on completion, not on save-reload.
Does knocking out guards count against Ghost rating?
No. Non-lethal takedowns are allowed. Killing guards or leaving bodies in plain sight that get discovered will break Ghost rating.

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